Publications

[ Journal | Conference | Domestic | Google Scholar Citations ]

Journal

  1. Ching-Ling Fan, Shou-Cheng Yen, Chun-Ying Huang, and Cheng-Hsin Hsu, "On the Optimal Encoding Ladder of Tiled 360◦ Videos for Head-Mounted Virtual Reality," IEEE Transactions on Circuits and Systems for Video Technology, to appear.
  2. Ching-Ling Fan, Shou-Cheng Yen, Chun-Ying Huang, and Cheng-Hsin Hsu, "Optimizing Fixation Prediction Using Recurrent Neural Networks for 360◦ Video Streaming in Head-Mounted Virtual Reality," IEEE Transactions on Multimedia, Vol. 22, No. 3, pp. 744—759, March 2020.
  3. Chun-Nan Lu, Chun-Ying Huang, Ying-Dar Lin, Yuan-Cheng Lai, "High Performance Traffic Classification based on Message Size Sequence and Distribution," Journal of Network and Computer Applications, Vol. 76, pp. 60—64, December 2016.
  4. Chih-Fan Hsu, Ching-Ling Fan, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu, and Kuan-Ta Chen, "Toward an Adaptive Screencast Platform: Measurement and Optimization," ACM Transactions on Multimedia Computing Communications and Applications, Vol. 12, No. 5s, pp. 1—25, November 2016.
  5. Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, and Cheng-Hsin Hsu, "A Survey on Cloud Gaming: Future of Computer Games," IEEE Access, Volume 4, pp. 7605—7620, August 2016.
  6. Pin-Yu Chen, Ching-Chao Lin, Shin-Ming Cheng, Hsu-Chun Hsiao, and Chun-Ying Huang, "Decapitation via Digital Epidemics: A Bio-Inspired Transmissive Attack," IEEE Communications Magazine, Vol. 54, Issue 6, June 2016.
  7. Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, and Cheng-Hsin Hsu, "The Future of Cloud Gaming," Proceedings of IEEE, Vol. 104, Issue 4, pp. 687—691, April 2016.
  8. Hua-Jun Hong, Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform," IEEE Transactions on Circuits and Systems for Video Technology, Vol. 25, Issue 12, pp. 2078—2091, December 2015.
  9. Chun-Ying Huang, Ying-Dar Lin, Peng-Yu Liao, and Yuan-Cheng Lai, "Stateful Traffic Replay for Web Application Proxies," Security and Communication Networks, Vol. 8, Issue 6, pp. 970—981, April 2015.
  10. Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Placing Virtual Machines to Optimize Cloud Gaming Experience," IEEE Transactions on Cloud Computing, Vol. 3, Issue 1, pp. 42—53, January 2015.
  11. Hsing-Kuo Pao, Yuh-Jye Lee, and Chun-Ying Huang, "Statistical Learning Methods for Information Security: Fundamentals and Case Studies," Applied Stochastic Models in Business and Industry, Vol. 31, Issue 2, pp. 97—113, March 2015.
  12. Shang-Pin Ma, Chun-Ying Huang, Yong-Yi Fanjiang, and Jong-Yih Kuo, "Configurable RESTful Service Mashup: A Process-Data-Widget Approach," Applied Mathematics & Information Sciences (AMIS), Vol 9, No. 2L, pp. 637—644, April 2015.
  13. Kuochen Wang, Chun-Ying Huang, Li-Yang Tsai, and Ying-Dar Lin, "Behavior-based Botnet Detection in Parallel," Security and Communication Networks, Vol. 7, Issue 11, pp. 1849—1859, November 2014.
  14. Chun-Ying Huang, Shang-Pin Ma, Ming-Lun Chang, Ching-Hsiang Chiu, and Ting-Chun Huang, "An Open and Automated Android Behavior Monitor in Cloud," Journal of Internet Technology, Vol. 15, No. 2, pp. 297—305, March 2014.
  15. Kuan-Ta Chen, Yu-Chun Chang, Hwai-Jung Hsu, De-Yu Chen, Chun-Ying Huang, and Cheng-Hsin Hsu, "On the Quality of Service of Cloud Gaming Systems," IEEE Transactions on Multimedia, Vol. 16, No. 2, pp. 480—495, February 2014.
  16. Chun-Ying Huang, Kuan-Ta Chen, De-Yu Chen, Hwai-Jung Hsu, and Cheng-Hsin Hsu, "GamingAnywhere: The First Open Source Cloud Gaming System," ACM Transactions on Multimedia Computing, Communications and Applications, Vol. 10, No. 1s, pp. 1:1—1:21, January 2014.
  17. Chun-Ying Huang, "Effective Bot Host Detection Based on Network Failure Models," Computer Networks, Volume 57, Issue 2, pp. 514—525, February 2013.
  18. Chun-Nan Lu, Chun-Ying Huang, Ying-Dar Lin, and Yuan-Cheng Lai, "Session Level Flow Classification by Packet Size Distribution and Flow Grouping," Computer Networks, Volume 56, Issue 1, pp. 260—272, January 2012.
  19. Kuochen Wang, Chun-Ying Huang, Shang-Jyh Lin, and Ying-Dar Lin, "A Fuzzy Pattern-based Filtering Algorithm for Botnet Detection," Computer Networks, Volume 55, Issue 15, pp. 3275—3286, October 2011.
  20. Chun-Ying Huang, Shang-Pin Ma, and Kuan-Ta Chen, "Using One-Time Passwords to Prevent Password Phishing Attacks," Journal of Network and Computer Applications, Volume 34, Issue 4, pp. 1292—1301, July 2011.
  21. Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, and Chin-Laung Lei, "Secure Multicast in Dynamic Environments," Computer Networks, Volume 51, Issue 10, pp. 2805—2817, July 2007.
  22. Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, and Chin-Laung Lei, "Quantifying Skype User Satisfaction," ACM Computer Communication Review, Volume 36 Issue 4, pp. 399—410, August 2006.

Conference

  1. Yi-Hsien Chen, Yen-Da Lin, Chung-Kuan Chen, Chin-Laung Lei, Chun-Ying Huang, "POSTER: Construct macOS Cyber Range for Red/Blue Teams", Proceedings of ACM ASIA Conference on Computer and Communications Security (ASIACCS), October 2020.
  2. Chung-Yi Lin, Chia-Wei Tien, and Chun-Ying Huang, "Boosting Fuzzing Performance with Differential Seed Scheduling," Proceedings of IEEE Asia Joint Conference on Information Security (AsiaJCIS), August 2019.
  3. Wei-Chieh Chao, Si-Chen Lin, Yi-Hsien Chen, Chin-Wei Tien, and Chun-Ying Huang, "Design and Implement Binary Fuzzing based on libFuzzer," Proceedings of IEEE Conference on Dependable and Secure Computing, December 2018.
  4. Shang-Pin Ma, Yen Chuang, Ci-Wei Lan, Hsi-Min Chen, Chun-Ying Huang, and Chia-Yu Li, "Scenario-Based Microservice Retrieval Using Word2Vec," Proceedings of IEEE International Conference on e-Business Engineering, October 2018.
  5. Chih-Fan Hsu, Anthony Chen, Cheng-Hsin Hsu, Chun-Ying Huang, Chin-Laung Lei, and Kuan-Ta Chen, "Is Foveated Rendering Perceivable to VR Users? A Study on the Efficiency and Consistency of Subjective Assessment Methods," Proceedings of ACM Multimedia, October 2017.
  6. Wen-Chih Lo, Ching-Ling Fan, Jean Lee, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "360° Video Viewing Dataset in Head-Mounted Virtual Reality," Proceedings of ACM MMSys, June 2017 (Dataset Track).
  7. Ching-Ling Fan, Jean Lee, Wen-Chih Lo, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Fixation Prediction for 360° Video Streaming to Head-Mounted Displays," Proceedings of ACM NOSSDAV, June 2017.
  8. Chun-Ying Huang, Ching-Ling Fan, Chih-Fan Hsu, Hsin-Yu Chang, Tsung-Han Tsai, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Smart Beholder: An Extensible Smart Lens Platform," Proceedings of ACM Multimedia (Open Source Software Competition Track), October 2016.
  9. Pin-Chun Wang, Ching-Ling Fan, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Towards Ultra-Low-Bitrate Video Conferencing Using Facial Landmarks," Proceedings of ACM Multimedia, October 2016.
  10. Chun-Ying Huang, Chih-Fan Hsu, Tsung-Han Tsai, Ching-Ling Fang, Cheng-Hsin Hsu, and Kuan-Ta Chen, "Smart Beholder: An Open-Source Smart Lens for Mobile Photography," Proceedings of ACM Multimedia, October 2015.
  11. Chun-Ying Huang, Ching-Hsiang Chiu, Chih-Hung Lin, and Han-Wei Tzeng, "Code Coverage Measurement for Android Dynamic Analysis Tools," Proceedings of IEEE Mobile Services, June 2015.
  12. Chun-Ying Huang, Yu-Ling Huang, Yu-Hsuan Chi, Kuan-Ta Chen and Cheng-Hsin Hsu, "To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming," Proceedings of ACM MobiGames, May 2015.
  13. Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu and Kuan-Ta Chen, "Screencast Dissected: Performance Measurements and Design Considerations," Proceedings of ACM Multimedia Systems, March 2015.
  14. Hua-Jun Hong, Tao-Ya Fan-Chiang, Che-Rung Lee, Kuan-Ta Chen, Chun-Ying Huang and Cheng-Hsin Hsu, "GPU Consolidation for Cloud Games: Are We There Yet?," Proceedings of IEEE/ACM NetGames, December 2014.
  15. Chun-Ying Huang, Po-Han Chen, Yu-Ling Huang, Kuan-Ta Chen and Cheng-Hsin Hsu, "Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming," Proceedings of IEEE/ACM NetGames, December 2014.
  16. Kuan-Ta Chen, Chun-Ying Huang, and Cheng-Hsin Hsu, "Cloud Gaming Onward: Research Opportunities and Outlook," Proceedings of IEEE International Workshop on Cloud Gaming Systems and Networks (C-Game), Chengdu, China, July 2014.
  17. Chun-Ying Huang, Cheng-Hsin Hsu, De-Yu Chen, and Kuan-Ta Chen, "Quantifying User Satisfaction in Mobile Cloud Games," Proceedings of ACM Workshop on Mobile Video (MoVid), Singapore, March 2014.
  18. Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "QoE-Aware Virtual Machine Placement for Cloud Games," Proceedings of IEEE/ACM NetGames, Denver, Colorado, USA, December 2013.
  19. Chun-Ying Huang, De-Yu Chen, Cheng-Hsin Hsu, and Kuan-Ta Chen, "GamingAnywhere: An Open-Source Cloud Gaming Testbed," Proceedings of ACM SIGMM Conference on Multimedia (MM'13) (Open Source Software Competition Track), Barcelona, Catalunya, Spain, October 2013.
  20. Chun-Ying Huang, Cheng-Hsin Hsu, Yu-Chun Chang, and Kuan-Ta Chen, "GamingAnywhere: An Open Cloud Gaming System," Proceedings of ACM SIGMM Conference on Multimedia Systems (MMSys'13), Oslo, Norway, February 2013.
  21. Chun-Ying Huang, Yi-Ting Tsai, and Chung-Han Hsu, "Performance Evaluation on Permission-Based Detection for Android Malware," Proceedings of International Computer Symposium (ICS), Hualien, Taiwan, December 2012.
  22. He-Ming Ruan, Yu-Sheng Yang, I-An Fan, Pei-Jinn Chai, Chun-Ying Huang, and Chin-Laung Lei, "Security Threats in Advanced Metering Infrastructure," Proceedings of the 6th Joint Workshop on Information Security (JWIS), Kaohsiung, Taiwan, October 2011.
  23. Kuan-Ta Chen, Yu-Chun Chang, Po-Han Tseng, Chun-Ying Huang, and Chin-Laung Lei, "Measuring the Latency of Cloud Gaming Systems," Proceedings of ACM Multimedia (MM) conference, Scottsdale, Arizona, USA, November 2011.
  24. Chun-Ying Huang, Shang-Pin Ma, Wei-Lin Yeh, Chia-Yi Lin, and Chien-Tsung Liu, "Mitigate Web Phishing Using Site Signatures," Proceedings of IEEE Region 10 Conference (TENCON-2010), Fukuoka, Japan, November 2010.
  25. Chun-Ying Huang, Chi-Ming Chen, Shu-Ping Yu, Sheng-Yao Hsu, and Chih-Hung Lin, "Accelerate In-Line Packet Processing Using Fast Queue," Proceedings of IEEE Region 10 Conference (TENCON-2010), Fukuoka, Japan, November 2010.
  26. Chun-Ying Huang, Shang-Pin Ma, Ching-Hong Wu, Chi-Ming Chen, and Chih-Hung Lin, "Observe Internet Peer-to-Peer Activities at Home," Proceedings of IEEE International Conference on Communication Systems (ICCS-2010), Singapore, November 2010.
  27. Ching-Hsiang Hsu, Chun-Ying Huang, and Kuan-Ta Chen, "Fast-Flux Bot Detection in Real Time," Proceedings of International Symposium on Recent Advances in Intrusion Detection (RAID-2010), Ottawa, Ontario, Canada, September 2010.
  28. Shang-Pin Ma, Jong-Yih Kuo, Yong-Yi Fanjiang, Chin-Pin Tung, and Chun-Ying Huang, "Optimal Service Selection for Composition Based on Weighted Service Flow and Genetic Algorithm," Proceedings of International Conference on Machine Learning and Cybernetics, Qīngdǎo, China, July 2010.
  29. Chen-Chi Wu, Kuan-Ta Chen, Chun-Ying Huang, and Chin-Laung Lei, "An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger," Proceedings of ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV-2009), Williamsburg, Virginia, USA, June 2009.
  30. Chun-Ying Huang and Chin-Laung Lei, "Bounding Peer-to-Peer Upload Traffic in Client Networks," Proceedings of IEEE International Conference on Dependable Systems and Network (DSN-2007), Edinburgh, UK, June 2007.
  31. Jiunn-Jye Lee, Chun-Ying Huang, Li-Yuan Lee, and Chin-Laung Lei, "Design and Implementation of Secure Communication Channels over UPnP Networks," Proceedings of International Workshop on Smart Living Space in conjunction with 2007 International Conference on Multimedia and Ubiquitous Engineering, Seoul, Korea, April 2007.
  32. Yu-Shian Chen, Chin-Laung Lei, Yun-Peng Chiu, and Chun-Ying Huang, "Confessible Threshold Ring Signatures," Proceedings of IEEE International Conference on Systems and Networks Communications (ICSNC-06), Tahiti, French Polynesia, November 2006.
  33. Chien-Hua Chiu, Chin-Yen Lee, Pan-Lung Tsai, Chun-Ying Huang, and Chin-Laung Lei, "Building High-Performance, Reconfigurable Bandwidth Controllers with Adaptive Clustering," Proceedings of IEEE International Conference on Systems and Networks Communications (ICSNC-06), Tahiti, French Polynesia, November 2006.
  34. Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, and Chin-Laung Lei, "Quantifying Skype User Satisfaction," Proceedings of ACM SIGCOMM, Pisa, Italy, September 2006.
  35. Chun-Ying Huang, Kuan-Ta Chen, and Chin-Laung Lei, "Mitigating Active Attacks Towards Client Networks Using the Bitmap Filter," Proceedings of IEEE International Conference on Dependable Systems and Network (DSN-2006), Philadelphia, PA, USA, June 2006.
  36. Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, and Chin-Laung Lei, "An Empirical Evaluation of TCP Performance in Online Games," Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2006), Hollywood, USA, June 2006.
  37. Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Ying Huang, and Chin-Laung Lei, "On the Sensitivity of Online Game Playing Time to Network QoS," Proceedings of the IEEE INFOCOM, Barcelona, Spain, April 2006.
  38. Yun-Peng Chiu, Chin-Laung Lei, and Chun-Ying Huang, "Secure Multicast Using Proxy Encryption," Proceedings of the 7th International Conference on Information and Communications Security (ICICS-2005), Lecture Notes in Computer Science, Volume 3783, Beijing, China, December 2005.
  39. Pan-Lung Tsai, Chun-Ying Huang, Yun-Yin Huang, Chia-Chang Hsu, and Chin-Laung Lei, "A Clustering and Traffic-Redistribution Scheme for High-Performance IPsec Virtual Private Networks," Procddeings of the 12th Internal Conference on High Performance Computing (HiPC-2005), Lecture Notes in Computer Science, Volume 3769, Goa, India, December 2005.
  40. Jen-Hao Kuo, Siong-Ui Te, Pang-Ting Liao, Chun-Ying Huang, Pan-Lung Tsai, Chin-Laung Lei, Sy-Yen Kuo, Yennun Huang, and Zsehong Tsai, "An Evaluation of the Virtual Router Redundancy Protocol Extension with Load Balancing," Proceedings of 11th International Symposium on Pacific Rim Dependable Computing (PRDC '05), Changsha, Hunan, China, December 2005.
  41. Hann-Huei Chiou, Pan-Lung Tsai, Jiunn-Jye Lee, Hsing-Fu Tung, Chun-Ying Huang, and Chin-Laung Lei, "Extending Cluster File Systems beyond Last Miles," Proceedings of IEEE Region 10 Conference (TENCON 2005), Melbourne, Australia, November 2005.
  42. Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Hann-Huei Chiou, and Chin-Laung Lei, "Secure Content Delivery using Key Composition," Proceedings of the 30th IEEE Conference on Local Computer Networks (LCN '05), Sydney, Australia, November 2005.
  43. Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, and Chin-Laung Lei, "Game Traffic Analysis: An MMORPG Perspective," Proceedings of the 15th International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV '05), Oregon, CA, USA, June 2005.
  44. Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, and Chin-Laung Lei, "The Impact of Network Variabilities on TCP Clocking Schemes," Proceedings of the IEEE Global Internet Symposium in conjunction with IEEE INFOCOM, Miami, FL, USA, March 2005.

Domestic

  1. 黃昭銘, 鐘彥杰, 田家瑋, 黃俊穎, "深度學習應用於演算法生成網域偵測之能力與成效," 2019 Cryptology and Information Security Conference, CISC 2019, May 2019. (** Best student paper honorable mention)
  2. 楊凱均, 連培知, 田謹維, 黃俊穎, "自動化通訊協定欄位解析之模糊測試系統," 2018 Taiwan Academic Network Conference, TANet 2018, October 2018.
  3. 李家治, 楊光傑, 田謹維, 黃俊穎, "行動應用程式安全傳輸技術之實作與攻擊," 2017 Taiwan Academic Network Conference, TANet 2017, October 2017.
  4. 曾瀚緯, 黃俊穎, 黃友亮, 李昀陞, 田謹維, "行動軟體自動化安全評估機制之設計與實作," Cryptology and Information Security Conference, CISC 2016, May 2016.
  5. 邱敬翔, 曾瀚緯, 田謹維, 黃俊穎, "量測Android動態分析工具之檢測能力," Cryptology and Information Security Conference, CISC 2015, May 2015.
  6. 黃兆淳, 黃郁菱, 曾瀚緯, 黃俊穎, "虛擬機上雲端遊戲效能之觀察與比較," 2014 Taiwan Conference on Software Engineering, TCSE2014, Jun 2014.
  7. 陳柏翰, 祁羽旋, 曾瀚緯, 黃俊穎, "行動裝置上雲端遊戲效能之觀察與分析," 2014 Taiwan Conference on Software Engineering, TCSE2014, Jun 2014.
  8. 許中瀚, 黃郁菱, 祁羽旋, 張銘倫, 黃俊穎, "基於CFG進行Android惡意程式偵測的可用性分析," Cryptology and Information Security Conference, CISC 2014, May 2014. (**Best student paper)
  9. 黃亭鈞, 祁羽旋, 黃郁菱, 黃俊穎, "雲端分享與金鑰管理機制之探討與設計," Cryptology and Information Security Conference, CISC 2014, May 2014.
  10. 許中瀚, 張銘倫, 邱敬翔, 陳柏瀚, 黃俊穎, "基於靜態分析的複合式Android惡意程式偵測機制," National Computer Symposium, NCS 2013, Dec 2013.
  11. 董文碩, 陳柏翰, 黃兆淳, 黃俊穎, "基於CFG的Android惡意程式特徵碼之自動產生器," Cryptology and Information Security Conference, CISC 2013, May 2013. (**Best student paper honorable mention)
  12. 蔡伊婷, 許中瀚, 黃俊穎, "基於Android執行權限之軟體分析與分群," 2012 Taiwan Academic Network Conference, TANet 2012, October 2012.
  13. 黃亭鈞, 邱敬翔, 張銘倫, 黃俊穎, "Android應用程式行為自動分析系統之設計與實作," 2012 Taiwan Academic Network Conference, TANet 2012, October 2012. (**Best paper)
  14. 鍾委璋, 黃俊穎, 許中瀚 , "增進Linux VPN效能之軟體架構設計與實作," 2012 Taiwan Conference on Software Engineering, TCSE 2012, July 2012.
  15. 許勝堯, 黃俊穎, 董文碩, 黃兆淳, "基於動態分析的軟體相似度偵測系統," Cryptology and Information Security Conference, CISC 2012, May 2012. (**Best student paper nominated)
  16. 余淑萍, 黃俊穎, 王省閔, 陳柏瀚, "被動式即時偵測匿蹤殭屍網路之技術研究," Cryptology and Information Security Conference, CISC 2012, May 2012.
  17. 吳慶鴻, 董文碩, 王省閔, 黃俊穎, "網際網路垃圾流量的分類與分群," 2011 Joint Conference on Software Engineering and Object-Oriented Technology and Applications, TCSE/OOTA 2011, July 2011. (**Best paper)
  18. 林佳宜, 黃俊穎, 鍾委璋, 王省閔, "基於連線錯誤模型的殭屍主機偵測技術," Cryptology and Information Security Conference, CISC 2011, May 2011. (**Best student paper)
  19. 陳麒名, 余淑萍, 黃俊穎, 馬尚彬, 林志鴻, "在線式封包處理效能提升架構之設計與實作," Taiwan Academic Network Conference TANET 2010, October 2010.
  20. 許景翔, 黃俊穎, 陳昇瑋, "匿蹤殭屍電腦之即時偵測與研究分析," Communications of the CCISA, Vol. 16, No. 3, pp. 72—94, July 2010.
  21. 葉瑋霖, 陳麒名, 吳慶鴻, 林志鴻, 黃俊穎, "利用可識別的站台特徵防止網路釣魚," 2010 Joint Conference on Object-Oriented Technology and Applications (OOTA) and Software Engineering (TCSE), July 2010.
  22. 楊尊宇, 林佳宜, 陳麒名, 劉建宗, 黃俊穎, "利用即時訊息傳送一次性通行碼之可擴展服務架構," 2010 Joint Conference on Object-Oriented Technology and Applications (OOTA) and Software Engineering (TCSE), July 2010.

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