An Artist Friendly Material Design System

 

 

 

Overview

 

Material design is an important issue in game and animation industry. It often takes artists a lot of efforts to create an elaborate material. Although there are already several successful material editing systems, it is still hard for artists to design a material on their own since these systems usually have neither an intuitive and sufficiently sophisticated material representation nor an artist friendly editing system. We propose a simple material creation flow and a material design system based on an intuitive material representation. With the system, an artist can bring their creativity into play to create materials that are realistic or even do not exist.

 

 

Texture mapping using the input image

Material created by an artist using our system

 

 

Publications

 

·        Wen-Chieh Lin, Jen-Hao Liao, Tsung-Shian Huang, and Jung-Hong Chuang, “An Artist Friendly Material Design System,” Computer Graphics International 2012.

 

Links to image results

 

Supplemental results

 

Links to video results

  

Specular Color Map Editing

 

Tilted Reflection Map Editing

 

 

Edited Corduroy Materal [divx avi]

 

Disk [divx avi] (only one input image is used)

Imaginary materal created by an Arist using our system[divx avi]
(only one input image is used)

 

Imaginary materal created by an Arist using our system[divx avi]
(only one input image is used)