Today’s mobile devices surpass desktop PCs in terms of portability and pervasivity. However, the way we use and what we understood these miniaturization devices are no superior to WIMP of old times. My research is to dig out new interaction vocabularies by developing novel mobile devices. My tools include hardware prototyping, and computer vision. Recently, my thoughts are around nail-mounted devices, short depth sensors, and digital fabrication.
2016.08 -- Joining NCTU, Taiwan, as an
2015.05 -- Joining KMD, Keio University, as an Assistant Professor
2013.09 -- Joining Intel-NTU Connected Context Computing Center, as an Assistant Researcher.
2012.09 -- Joining CITI, Academia Sinica, as a PostDoc researcher in Taiwan.
2011.09 -- Entering Military Service in Taiwan.
2010.10 -- Working with Patrick Baudisch as a PostDoc researcher, in Hasso Plattner Institute, Germany.
Chiar of TEI 2017 WiP
Organizer of ACCV 2016 Workshop on Meeting-HCI-with-CV
Program committee member for ISWC 2016, 2017, MobileHCI 2011.
Paper reviewers for CHI, UIST, MobileHCI, AH, Siggraph Etech.
Liwei Chan (詹力韋) recieved his PhD. in 2010 and Master degree in 2004 from Image and Vision Lab & iAgent Lab at Graduate Institute of Networking and Multimedia, National Taiwan University, and his bachelor degree from Fu Jen Catholic University in 2002.
Outside-In: Visualizing Out-of-Sight Regions-of-Interest in a 360 Video Using Spatial Picture-in-Picture Previews
In UIST 2017, 11 pages [ paper ] [ video ] [ slide ]
Dwell+: Multi-Level Mode Selection Using Vibrotactile Cues
In UIST 2017, 12 pages [ paper ] [ video ] [ slide ]
FrontFace: Facilitating Communication Between HMD Users and Outsiders Using Front-Facing-Screen HMDs
Wakeboarding: An Exertion Game in Virtual Reality
In SIGGRAPH 2017, VR Village. [ paper ] [ video ] [ slide ]
tactoRing: A Skin-Drag Discrete Display
In Proceedings of CHI 2017, 8 pages. [ paper ] [ video ] [ slide ]
ThermoVR: Exploring Integrated Thermal Haptic Feedback with Head Mounted Displays
In Proceedings of CHI 2017, 5 pages. [ paper ] [ video ] [ slide ]
EdgeVib: Effective Alphanumeric Character Output Using a Wrist-Worn Tactile Display
VR Planet: Interface for Meta-View and Feet Interaction of VR Contents
DigitSpace: Thumb-to-Fingers Touch Interfaces for One-handed and Eyes-free Interactions
CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring
FlexiBend: Enabling Interactivity of Multi-Part, Deformable Fabrications Using Single Shape-Sensing Strip
ThirdHand: Wearing a Robotic Arm to Experience Rich Force Feedback
PalmGesture: Using Palms as Gesture Interfaces for Eyes-free Input
In Proceedings of MobileHCI 2015, 4 pages. [ paper ] [ video ]